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Text:Scene.UpdateVisibility,,ShellsAreCrossed,OffScreen,,TooSmall,,"Belong to InvisLayer"
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Text:Scene.SelectedList
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Text:UnderMouseUP,UnderMouseDOWN
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Text:Scene.BuildUnderMouse
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Text:SelectionListEditor/,Inspector
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Text:ObjectList/,CurlList/,ConnectionList
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Text:MouseUP
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Text:MouseMove
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Text:MouseDown
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Text:AddItemToSelection
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Text:RemoveItemFromSelection
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Text:UnselectAllBut,"сохраняет SelHandle","если надо"
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Text:UpdateMultiSelection
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Text:DrawScene,,"- сохраняет канвас","- если буферизованный вывод, то","переключается на канвас буфера",,"- вызов обновления оболочки экрана","- заливка фона","- сетка","- оси",,"- выполнение команд View","(там кривые и объекты)",,"- отрисовка всех выносок","- отрисовка всех соединений","- подсветка выделенных соединений ","(XorPut и выделение неправильно)",,"- отрисовка имен элементов",,"- XorPut","- поиск и отрисовка недублирующихся"," SelHandles",," - восстановление канваса"
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Text:RepaintView,"- засекание времени и количества","  графический операций","- установка канваса в Панельный","- вызов отрисовки сцены","- если буферизованный вывод, то","  перерисовка панели","- флаг отсутствия изменений","  в сцене","-засекание времени и вывод статистики"
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Text:Image1.Paint,"- если картинка была обновлена, то"," - засекаем время и счетчик команд"," - рисуем на панели"," - вызываем отрисовку сцены"," - устанавливаем флаг"," - засекаем и выводим статистику",,"- если буферизованный вывод, ","  то выводим буфер"
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Text:"кнопка печати",,"- создаем новый Drawer","- устанавливаем в нем поле зрения "," с учетом ориентации бумаги",,"-ОШИБКА пересчитываем видимость","назначаем сцене PrintDrawer","- белый фон","- отрисовка сцены","- возвращаем сцене старый Drawer"
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Text:DrawObject,"- если принадлежит невидимой группе, то не рисуем","- если включено отсечение","    то не рисуем мелкие и вне экрана","- экстрагируем дисплейный список","- для шаблонных объектов","    дорасчитываем матрицу поворота-масштаба ","  и зaгружаем ее в Drawer",,"- выполняем команды дисплейного списка","DrawTemplate как есть","перед Unscaled вставляем SetWidth=0","ТОРМОЗ у сложных обектов!!!",,"- возвращаем оригинальную матрицу","- если надо, то рисуем оболочку"
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Text:LoadDocument,Scene.LoadFile,"+догрузка шаблонов","+пересчет оболочек","+добавление отрисовки портов","+пересчет координат связей","+пересчет координат выносок"," и построение списка связанных","+перечитывание источников, если они есть а текста нет",,"формирование групп?"
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Text:Scene.LoadFile,,"чтение и разбиение на куски","для каждого куска вызов ",LoadGroup,LoadObject,LoadConnection,LoadCallout
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Text:Scene.LoadCallout,"загрузка Style и","других атрибутов",,CalloutStyle2Attr,UpdateCalloutDisplayList
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Text:,,"        Монолитный файл"
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Text:,,"                  директория"
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Text:,,"                 HTTP"
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Text:,"         Спец сервер","  - владельцы","  - блокировки","  - уведомления об изменениях"
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Text:подсвеченный
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